With over 2,400 configurable symbols, SF Symbols is designed to integrate seamlessly with San Francisco, the system font for Apple platforms. Each symbol comes in a wide range of weights and scales that automatically align with text labels, and supports Dynamic Type and the Bold Text accessibility feature. You can also export symbols and edit them in vector graphics editing tools to create custom symbols with shared design characteristics and accessibility features.
Download SF Symbols 2Specially created under the direction of Chetan Parkyn, this new Human Design software provides the most accurate, easy-to-use tool for creating your own chart. Just type in your name plus time, date and place of birth. The software does the rest. In seconds, you’ll get your complete chart ready to print. Human Design Life Chart Software 1.0 Rev 46 file size: 21.25 MB The Human Design Life Chart Software is free (subject to simple License agreement) and specifically created as a companion to the book: Human Design, Discover the Person You were Born to Be.
September 22, 2020
macOS 10.15.3 or later (147.6 MB)
macOS 10.15.3 or later (147.6 MB)
A window consists of a frame area and body area that let the user view and interact with content in an app. A window can appear onscreen alongside other windows, or it can fill the entire screen (see Full-Screen Mode).In a window that’s not full-screen, the user can click and drag the frame to reposition the window on screen. The Human Design App supports: - Human Design chart calculation - Context information about Centers, IChing gates and lines, Definition, Type, Inner Authority, Profiles, and Planets. Genoa Bliven 3/5 3/5 Manifestor Manifestor Kilauea, Hawaii Kilauea, Hawaii. Evan Gonzalez 3/5 3/5 Generator Generator Santa Cruz, CA Santa Cruz, CA. Jakub Stritezsky 2/4 2/4 Manifesting Gen. Manifesting Gen. Prague, Czech Rep. Prague, Czech Rep. Lasita Shalev 5/2 5/2 Generator Generator Kilauea, Hawaii Kilauea, Hawaii. Darshana Mathews 3/5 3/5 Projector.
Apple Design Resources for iOS include Sketch, Photoshop, and Adobe XD templates, along with comprehensive UI resources that depict the full range of controls, views, and glyphs available to developers using the iOS SDK. These resources help you design apps that match the iOS design language. Icon and glyph production files are preconfigured to automate asset production using Sketch slices or Adobe Generator for Photoshop CC. Color swatches, dynamic type tables, and fonts are also included.
iOS 14 (Beta) Sketch LibraryJuly 29, 2020
iOS 14 (96.1 MB)
iOS 14 (Beta) Download for SketchiOS 14 (96.1 MB)
Design Human-machine Cooperation
July 29, 2020
iOS 14 (90 MB)
iOS 14 (Beta) Download for PhotoshopiOS 14 (90 MB)
July 29, 2020
iOS 14 (917 MB)
iOS 14 (Beta) Download for Adobe XDiOS 14 (917 MB)
October 23, 2020
iOS 14 (149.1 MB)
Add iOS 13 Sketch LibraryiOS 14 (149.1 MB)
February 14, 2020 (v33)
iOS 13 (Requires Sketch 58 or greater)
iOS 13 Download for SketchiOS 13 (Requires Sketch 58 or greater)
February 14, 2020
iOS 13 (58.6 MB)
iOS 13 Download for PhotoshopiOS 13 (58.6 MB)
February 14, 2020
iOS 13 (505.8 MB)
iOS 13 Download for Adobe XDiOS 13 (505.8 MB)
February 14, 2020
iOS 13 (81.5 MB)
iOS 13 Download for KeynoteiOS 13 (81.5 MB)
July 29, 2020
iOS 13 (10.9 MB)
iOS 13 (10.9 MB)
To download iOS device frames for use when marketing your app, see App Store Marketing Guidelines.
Apple Design Resources for macOS include Sketch and Photoshop templates for Touch Bar glyphs.
macOS 11 (Beta) Download for Sketch*July 29, 2020
macOS 10.15 (9.3 MB)
*Only icon production templates updated for macOS 11
macOS 11 (Beta) Download for Photoshop*macOS 10.15 (9.3 MB)
*Only icon production templates updated for macOS 11
August 3, 2020
macOS 10.15 (4.5 MB)
*Only icon production templates updated for macOS 11
macOS 11 (Beta) Download for XD*macOS 10.15 (4.5 MB)
*Only icon production templates updated for macOS 11
October 23, 2020
macOS 10.15 (8.4 MB)
*Only icon production templates updated for macOS 11
Add macOS 10.15 Sketch LibrarymacOS 10.15 (8.4 MB)
*Only icon production templates updated for macOS 11
June 29, 2019
macOS 10.15 (3.4 MB, Requires Sketch 51 or greater)
macOS 10.15 Download for SketchmacOS 10.15 (3.4 MB, Requires Sketch 51 or greater)
June 3, 2019
macOS 10.15 (2.3 MB)
macOS 10.15 Download for PhotoshopmacOS 10.15 (2.3 MB)
June 3, 2019
macOS 10.15 (3.9 MB)
macOS 10.15 Download for Adobe XDmacOS 10.15 (3.9 MB)
July 29, 2020
macOS 10.15 (4.3 MB)
macOS 10.15 (4.3 MB)
Apple Design Resources for watchOS include Sketch and Photoshop dynamic type guides, layout specifications, app templates, Apple Watch bezels, and other UI materials. An installer for SF Compact, the system typeface for watchOS, is also included.
Add watchOS Sketch LibraryJuly 29, 2020
watchOS 5 10.14 (3.3 MB, Requires Sketch 51 or greater)
Download for SketchwatchOS 5 10.14 (3.3 MB, Requires Sketch 51 or greater)
July 29, 2020
watchOS 5 (4.3 MB)
Download for PhotoshopwatchOS 5 (4.3 MB)
July 29, 2020
watchOS 5 (38.9 MB)
Download for Adobe XDwatchOS 5 (38.9 MB)
October 23, 2020
watchOS 5 (9 MB)
watchOS 5 (9 MB)
To download watchOS device frames for use when marketing your app, see App Store Marketing Guidelines.
Apple Design Resources for tvOS include icon and image templates, as well as tools for previewing layered image files and the parallax effect.
Download for PhotoshopJuly 29, 2020 (1.4 MB)
To download tvOS product imagery for use when marketing your app, see App Store Marketing Guidelines.
Use Parallax Previewer to preview layered Photoshop files, assemble individual image layers from PNG files and preview the parallax effect, or preview layered images exported by the Parallax Exporter plug-in.
Download for macOSParallax Previewer requires macOS 10.10.5 or later.
Use the Parallax Exporter plug-in to preview a layered image while working in Adobe Photoshop.
Download for macOSRequires Adobe Photoshop CC 2015.5 or later and macOS 10.9.0 or later.
Human Design Machine
Download for WindowsRequires Adobe Photoshop CC 2015.5 or later and Microsoft Windows 7 with Service Pack 1 or later.
Use the Add Apple Watch Face button to enable installing Apple Watch Faces from your iOS app, watchOS app or website.
Use the AirPlay glyph when referring to AirPlay in setup or instructional text within your app.
Use the AR glyph and AR badges to indicate and launch AR experiences in your app’s UI.
The Apple Design Resources for CarPlay apps include Sketch and Photoshop type tables, as well as fonts.
Download for PhotoshopJuly 29, 2020 (1.4 MB)
Use the provided Game Center icons when linking to the Game Center dashboard within your game. Use the provided glyphs when linking directly to leaderboard, achievement, and profile sections of the dashboard.
Use the Apple Health icon in your app that supports HealthKit.
Use the HomeKit glyph when referring to HomeKit in setup or instructional text within your app.
Use the provided Apple logos to design Sign in with Apple buttons that use left-aligned logos or that display a logo only.
Marketing Imagery
A variety of imagery is available for use when marketing your app. Follow all usage guidelines.
Human Design For All
iOS, macOS, tvOS, watchOS
Apple Product ImagesIncludes device frames.
Apple News
Apple Pay
Music, iTunes, and Podcasts
Wallet
Back to the future game for mac. Other
Licensing and Trademark ImageryIncludes device and technology icons.
Window Anatomy
A window consists of a frame area and body area that let the user view and interact with content in an app. A window can appear onscreen alongside other windows, or it can fill the entire screen (see Full-Screen Mode). In a window that’s not full-screen, the user can click and drag the frame to reposition the window on screen. Users can also click and drag the edges of the window to resize it, if the window supports resizing.
For developer guidance, see NSWindow.
Types of Windows
There are many varieties of windows in macOS.
Type of Window | Description | Examples |
---|---|---|
Document window | Presents data for viewing, editing, and printing by the user. | A TextEdit document, a Keynote document, a PDF in Preview, and a window displaying a website in Safari |
App window | Presents content and functions that aren’t document-related. The primary window in an app is considered the main app window. | The Calendar window, the Contacts window, and a Finder window |
Panel | Floats above other windows to provide information, configuration options, or tools for interacting with content in another window. For guidance, see Panels. | The standard color panel, the standard Fonts panel, and the document inspector in Preview |
Dialog | Appears in response to a user action and requires user action, such as a button click, to dismiss or proceed with an action. See Dialogs. | An open file dialog, a save file dialog, and a print dialog |
Alert | A type of dialog that appears modally to provide important information about an error condition or warn the user about a potentially hazardous situation or consequence. For guidance, see Alerts. | A warning when emptying the trash and an alert calling your attention to a server connection error |
TIP A popover is a transient view that nonintrusively provides information or editing functions related to the current context. A popover isn’t considered a window even though it’s similar to a panel in appearance and functionality. For guidance, see Popovers.
The Window Frame
The frame is the portion of a window that surrounds body content. A window frame can include a title bar, toolbar, tab bar, and (in rare cases) a bottom bar.
Home Design For Mac
Title Bar
The title bar resides at the top of a window and includes options for closing, minimizing, and zooming (or expanding to full-screen mode) the window. These options are usually visible, but can be hidden as a group, such as when playing a movie in QuickTime Player, or individually disabled, such as when a full-screen app can't be minimized. Most title bars display the filename, although this isn’t always the case. For example, the title bar of an alert is empty. The title bar of a document window may also display an icon and let the user click the title to change the document’s filename, tags, and location. A title bar should be visible, but can be hidden in an immersive app like a game.
Provide a title unless there’s enough context that one is unnecessary. For document windows, the title is the name of the document or Untitled (for new documents). For app windows, the title is the name of the app. For other windows, the title may be a specific type of functionality, such as Inspector.
Use the display name when using a file name as a window title. The display name reflects the user’s preference for showing or hiding a file extension and may also include localized text.
Don’t display file or folder paths in the title bar. Paths are generally too long to fit in the title bar without clipping, and they’re difficult to parse at a glance. Show the filename in the title bar instead. If you want to expose the complete path, do so in another way, such as through an inspector pane.
Use numeric suffixes to differentiate duplicate titles. The first instance of a title shouldn’t have a numeric suffix. When there are other windows with the same title, the windows should include numeric suffixes, starting with 2. For example, Untitled, Untitled 2, Untitled 3.
Make sure users can still interact with your window if you hide the title bar. Provide alternate ways—like menus—to close and minimize the window. Make sure the user can still click and drag the frame to move the window. If the window has a toolbar and no title bar, make sure there’s enough space in the toolbar to click and drag the window without activating toolbar items.
Toolbar
A toolbar, when included, resides beneath the title bar (or is integrated with the title bar) and includes controls—known as toolbar items—that provide quick access to frequently used commands and features. For example, the default toolbar on a message viewer window in Mail includes controls for performing tasks like composing, archiving, deleting, replying to, forwarding, flagging, and searching messages.
Separate title bar and toolbar
Integrated title bar and toolbar
A toolbar can be hidden in full-screen mode to increase focus on content. Many apps also let the user customize the toolbar by adding and removing items, and choosing whether to display items as icons, text, or both.
For guidance, see Toolbars.
Tab Bar
A tab bar, when included, lets the user switch between multiple body content views within a single window. For example, a Safari window lets the user create separate tabs, each of which displays a different website. A tab bar resides beneath the title bar and toolbar, and the user can click a tab to view its content. The user can also click and drag a tab out of a tab bar to display it in a separate window. The Finder and many other apps in macOS support tabbed windows—all windows have tabs enabled by default.
Bottom Bar
In rare cases, a window may include a bottom bar that resides below the body area and includes controls for affecting the content of the window. The bottom bar in the Buddies window in Messages, for example, includes options for initiating a chat, FaceTime call, or screen sharing session with the selected buddy.
The Window Body
The body area displays the main content of the window. This content can fill the entire body area, such as a website in a Safari window or an image in Preview, or the content can be divided into subviews. For example, the body area of a Finder window could include a sidebar and a column view. Content that extends beyond the bounds of its parent view in the body area is scrollable.
For related guidance, see Sidebars and Scroll Views.
Scope Bar
A scope bar, when included above the body content, lets the user narrow down a search operation or filter content based on specific attributes. When searching for files and folders in the Finder, for example, a scope bar offers controls for scoping the search to specific locations and attributes (like the filename, type, extension, or tags). A scope bar resides beneath the title bar, toolbar, and tab bar.
For related guidance, see Search and Spotlight, and Search Fields.
Window States
The windows displayed onscreen are layered in a hierarchy based on when they were last accessed. More recently accessed windows are layered higher and the hierarchy changes as the user switches between apps and windows. Within the window hierarchy, there are three window states.
Main Window State
The foremost window that’s the focus of the user’s attention within an app is that app’s main window. There can be only one main window per app.
Key Window State
The window that currently accepts user input is the key window (sometimes referred to as the active window). Keyboard shortcuts, like Command-W to close a window, always target the key window. There can be only a single key window onscreen at any time. Often, the front app’s main window is also the key window. However, this isn’t always the case: a panel floating above the main window is sometimes the key window.
Human Design For America
Inactive Window State
A window that’s not in the foreground is an inactive window.
Window Appearances
Main, key, and inactive windows vary in their onscreen appearance. Inactive windows are subdued and appear to fall backward, deferring to the main and key windows. The title bar options for closing, minimizing, and zooming are colorized in the key window and gray in other windows. These differences make it easy for the user to quickly identify the main and key windows.
Within a window, elements like toolbars and sidebars can be opaque or they can implement translucency by adopting vibrancy. Vibrancy is a subtle blurring effect that dynamically blends the foreground and background using a careful balance of lightening and darkening techniques. This effect evokes a feeling of depth by enabling views and controls to hint at content residing in the background. Note that vibrancy is disabled in inactive windows.
For guidance, see Translucency.
Activating Windows
When multiple windows are visible, the user can click to activate a window, which brings it to the front and makes it the key window. The user can also click an app’s Dock icon to bring all of that app’s windows forward; the most recently accessed app window becomes the key window.
Human-machine Interface Design For Process Control Applications
Consider offering a menu of window commands. Many apps have a Window menu, which includes commands for minimizing the key window, zooming the key window, navigating tabs, moving individual windows to the front, and moving all windows to the front.
Mission Control also lets the user navigate between an app’s windows. See Mission Control.
TIP Some windows—usually panels like the Colors or Fonts panels—only become the key window when the user clicks the window's title bar or an interface element that requires keyboard input, like a text field.